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http://www.digitaltutors.com/store/product.php?productid=3389
Learn a production workflow to shading and rendering using innovative techniques for creating realistic humans from reference. Contains 3 hours of project-based training for artists learning the technical and artistic processes of creating digital doubles for use in Film and Games.
* Fast Skin Shader in mental ray
* Sub-surface Scattering Techniques
* Generating Sub-dermal Maps
* Generating Epidermal Maps
* Creating Shading Networks
* Adding Bump Maps
* Adding Specularity
* Scene Maintenance
* Creating Hair Strands with Paint Effects
* Adding Digital Makeup
* Creating Lighting Setup
* Effects of Light on Skin
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